The use of technology in schools is no longer new, but the rapid evolution of technology presents both opportunities and challenges for school leaders. How do leaders ensure the focus is on pedagogy rather than the technology? How do leaders keep the long view in a world of escalating change? How do they develop their own capabilities to be adaptive leaders in a digital age? How do leaders communicate a clear vision to allow individuals to journey on different tracks and to switch tracks, while travelling in the same direction? How do leaders build the capacity of staff to use digital technologies effectively to enhance learning experiences for students? How do they facilitate the development of robust processes and infrastructures to support learning? This workshop will explore these questions in the context of the story of Holy Cross College and its strategic intent to grow a strong Pre-Kindergarten to Year Twelve culture in which every student is engaged, challenged and progressing.
The SAMR model plays as an indicator of technology integration. Two years in a row, the Horizon Report has been predicting a shift to ‘Deeper Learning Approaches’ such as Challenge Based Learning in which students take control of how they engage with real-world issues around them, conduct research and investigations, find solutions and finally implement them in their community. Technology integration has truly enabled such student-centred, innovative learning to be possible. Deep learning will start from careful planning, a clear intention and articulated purpose of the process, and attentive, clever course design. Together with skilful delivery, questioning, facilitation, mentoring and monitoring, students will embark upon the endless joy of exploration, excitement and obtaining new knowledge and skills. In this session, I would like to share some successes and challenges of deeper learning at Kolbe Catholic College.
In this session, Kylie will share some of the ways technology has been successfully integrated into her middle primary classroom. Kylie will showcase the use of technology to create a digital portfolio of learning within her Big Ideas, integrated unit – Where in the World? She will share ideas of how different learning experiences fit across the SAMR continuum, within one unit of work. The session will show a variety of ways you can easily integrate traditional and contemporary models of learning to further engage your students.
Exploring the idea of Genius Hour to promote student creativity and get them excited about learning. We will explore how to implement Genius Hour, when students can develop their own inquiry-based projects around their passions and take ownership of their work.
The concept behind Genius Hour endeavours to push students beyond the Substitution and Augmentation levels of the SAMR model and towards the Modification and Redefinition levels. This is possible as students are fully engaged in real-world learning experiences that are relevant to them. This enables them to create new ideas and learn new skills that have not been explored prior to Genius Hour sessions. We will focus on structuring Genius Hour sessions to develop inquiry questions and conduct research to learn more, create presentations to teach fellow students in creative ways and present their final products for assessment.
How does technology fit into the world of an Early Childhood classroom? This session will explore how technology is used to enhance the day-to-day experiences within the Early Childhood setting without detracting from the importance of play-based learning. Do you want to find new ways to assist oral language development? Do you find it challenging to document the learning that simultaneously takes place in many different settings within the classroom? Would you like your students to reflect and take ownership of their own learning? We will explore some pedagogical strategies, essential apps and resources that can be used to help move your use of technology from substitution to redefinition while staying true to Early Childhood philosophies. Digital play can have its challenges, but once you have a few key tools, there are endless possibilities!
In a world of technology there is nothing out of the reach of a child’s wildest imagination. Delve into the richness of the tapestry you can create of a child’s learning journey and experiences in using technology to make their imaginations come to life. App-smash your way to creativity by utilising a series of apps to create, collaborate and ultimately share your learning with the wider-world.

In preparing children to have the many technology skills they will need for the future, Collaborative learning can easily be lost in a 1:1 device classroom. In this session, we will explore how 1:1 device implementation can successfully work hand in hand with Collaborative Learning structures day-to-day. Strategies suggested will encourage student teams to work through the levels of SAMR using mainly free apps in ta 1:1 iPad classroom. All strategies are tried, tested and suggested based on the experiences of a teacher in a Year 5 iPad classroom over two years.



iTunes U is the largest repository of educational course material in the world, and it offers amazing opportunities for anyone to learn from the world's leading teachers and institutions. However, you do not need to be affiliated with a leading educational establishment to enjoy the benefits of iTunes U.
Digital technology means that the current generation of students are global citizens from the word ‘go.’ As participants in an interactive world, students need opportunities to discover the relationships, issues and dynamics of the world around them, whilst utilising the communication methods of a new century.
How can we use assessment for learning and the internet to monitor student’s progress through an inquiry?
Siri is fun! The knower of all things! But, how she can help us to help our students? Join Deborah in this practical workshop that explores the power of technology to progress students who face challenges in learning. Using SIRI as an Assistive Technology for reading and writing, Deborah will share the successes achieved in engaging students with literacy difficulties by making graphic novels accessible; digital scrapbooking and iTunes U to transform the learning environment. Deborah will also share how she has used SEQTA as a learning environment through WISPS, Forums and Folios.
Have you ever looked around your classroom and thought that you just don't have enough time? Covering content, applying that content, putting it into a real-world context, practical applications - the opportunities are endless, but they all take time. The answer? FLIP YOUR CLASSROOM! With the help of technology and a willingness to try something new, by digitally flipping your classroom you will find yourself able to spend less time dictating content to your students, and instead spend more quality time with your students on the things that matter: putting the understandings into practice, doing collaborative inquiries, practical learning and investigating real-world applications, without compromising their content knowledge.
Over the past year we have shifted the focus of our professional development towards improving visual literacy in our staff. Staff were trained in the ability to; see understand, read and interpret, communicate using visual tools and to think, create and communicate visually.They are now redefining teaching materials to appeal to multiple intelligences and making an impact in the classroom.
An introduction to Google Apps for Education and how this is being implemented as a resource and hub for senior school Science students. As a teacher, newly introduced to Google Apps For Education, I intend to share the journey of implementation in a new ATAR Human Biological Science Course.
There are so many new technologies available for use in the Design and Technology classrooms. As we begin the journey through some of the advancements that are now available, we will look at how these can a have a positive impact on our students learning. This will be a hands on presentation with time to look at and interact with a 3D printer and laser cutter as well as discuss a number of other innovative ideas.
Staff? Students? Parents? Environment? Resources? Communication? The journey towards transforming learning involves many factors. This session will explore ideas, challenges and solutions in the implementation of a digital learning programme utilising 1:1 and small group mobile devices. The session will culminate in a think tank for future-focused solutions and networking opportunities for schools to support one another on the journey.
So you’ve got technology in your school? What now? In this session you will be introduced to the SAMR model for the inclusion of technology in your classrooms. Learn what it means to enhance and transform the learning environment for today’s learner with handy and practical hints and tips on resources that will help you on your journey.
Looking Inside Out: Creating Activity-based Learning Environments (Peter Lippman)
The vision for Holy Cross College (HCC) was to create a K-12 learning environment that is inclusive and adaptable to changing pedagogies. In 2011, the college engaged EIW to develop Stage 3 of the masterplan which included the design for an Early Learning Centre (ELC) and High School (HS) Building. The college desired places that were fluid and flowed across and between settings (inside and outside instructional spaces where critical thinking and problem solving skills are developed). Given that HCC wanted technology rich environments, EIW developed an integrated spatial design that supported the variety of technologies for independent and cooperative learning activities.
The SAMR model plays as an indicator of technology integration. Two years in a row, the Horizon Report has been predicting a shift to ‘Deeper Learning Approaches’ such as Challenge Based Learning in which students take control of how they engage with real-world issues around them, conduct research and investigations, find solutions and finally implement them in their community. Technology integration has truly enabled such student-centred, innovative learning to be possible. Deep learning will start from careful planning, a clear intention and articulated purpose of the process, and attentive, clever course design. Together with skilful delivery, questioning, facilitation, mentoring and monitoring, students will embark upon the endless joy of exploration, excitement and obtaining new knowledge and skills. In this session, I would like to share some successes and challenges of deeper learning at Kolbe Catholic College.
An overview and discussion based session led by members of the Information and Communication Technology Team from the CEO. Members represented include the Operations Team, the Service Centre Team and ICT Consultants. The session will be an opportunity to explore the support available from the ICT team and to ask questions relevant to your own school needs.
iTunes U is a great classroom tool, but did you know it can be used to communicate with your families too? Come along and explore a range of opportunities to share information with your parents and caregivers, and choose what level of interactivity you would like to have with your community.
This workshop will explore blended learning in digital and physical spaces. There will be a particular focus on a constructivist model that incorporates collaboration both online and in class environments. It will look at ways that pedagogical shifts need to happen to meet the changing needs of leaners in flexible learning environments.
Coping with stress was recently highlighted as the #1 personal concern for young people in Australia alongside school or student problems. Together with an ever-increasing awareness of mental health issues/illness, it is clear that there is a need to prioritise the mental health and wellbeing of young people in our communities. In a school environment there are many different ways to raise awareness, link young people to services, educate and engage them using technology and the “Tranquility through Technology” session during Switching Tracks will showcase several of these. By highlighting some of the debate surrounding the impact of technology not only on learning but also on mental health, and in talking about the successes and challenges of promotion and prevention initiatives that utilise technology, I seek to demonstrate how we can continue to help students find a healthy blend of digital and digital-free time.
Whole College Tour (Student Leaders)
This session will be an opportunity to explore the environment at Holy Cross College and will be lead by Holy Cross College Student Leaders. Tap into the knowledge and experience of our students by discovering their perspectives on what makes a great learning environment and how they use technology to transform their learning experiences.
JUNIOR SCHOOL SESSIONS
Children are increasingly disconnecting with nature and unfortunately this may have some long-term effects on how we interact with our environment, care for living things and empathise with the world around us. Technology is increasingly being blamed for this disconnection. Well let’s turn that around and see how we can creatively connect our students with nature using their technology. See some simple workflows, explore some classroom based ideas and have a go at creating some collages and movies using your own beautiful images and footage. Come along prepared to explore and create.
What’s the Big Idea? (Kylie Henderson)
In this session, Kylie will share some of the ways technology has been successfully integrated into her middle primary classroom. Kylie will showcase the use of technology to create a digital portfolio of learning within her Big Ideas, integrated unit – Where in the World? She will share ideas of how different learning experiences fit across the SAMR continuum, within one unit of work. The session will show a variety of ways you can easily integrate traditional and contemporary models of learning to further engage your students.
iPads are an amazing creation tool for young students, yet so often they are used for consumption based activities such as games and skill drills in the early years classroom. Come along and explore a range of opportunities for your students to access and share ideas and learning through developmentally appropriate opportunities.
Exploring the idea of Genius Hour to promote student creativity and get them excited about learning. We will explore how to implement Genius Hour, when students can develop their own inquiry-based projects around their passions and take ownership of their work. The concept behind Genius Hour endeavours to push students beyond the Substitution and Augmentation levels of the SAMR model and towards the Modification and Redefinition levels. This is possible as students are fully engaged in real-world learning experiences that are relevant to them. This enables them to create new ideas and learn new skills that have not been explored prior to Genius Hour sessions. We will focus on structuring Genius Hour sessions to develop inquiry questions and conduct research to learn more, create presentations to teach fellow students in creative ways and present their final products for assessment.
The aim of the session is to complete an eBook with a History curriculum focus. The participants will follow an iTunes U course throughout the session and will be involved in mapping each app using the SAMR model. The apps explored on the day will be rich creation tools that can be used across the Curriculum in all learning areas. Participants will leave the session with an iTunes U course they can share among their staff and a bank of useful apps to start using in their classrooms. There will also be a clear understanding of iPad apps across the SAMR theme.
Tick Tock: Ever Feel like the Mouse who Chased Time? (Phoebe Behiels)
All teachers are time-poor. Digital technology? Who has time for that?
In this session, Phoebe will share some of the ways that technology has been successfully integrated into her junior primary classroom. Phoebe will showcase the use of digital learning during literacy sessions sharing examples of work transitioning from SUBSTITUTION to REDEFINITION. A flipped classroom approach to learning will give you the opportunity to experience ways in which technology is used to enhance and transform the learning environment for the students using traditional and contemporary models of learning.
Digital Play (Jacinta Tucker)
How does technology fit into the world of an Early Childhood classroom? This session will explore how technology is used to enhance the day-to-day experiences within the Early Childhood setting without detracting from the importance of play-based learning. Do you want to find new ways to assist oral language development? Do you find it challenging to document the learning that simultaneously takes place in many different settings within the classroom? Would you like your students to reflect and take ownership of their own learning? We will explore some pedagogical strategies, essential apps and resources that can be used to help move your use of technology from substitution to redefinition while staying true to Early Childhood philosophies. Digital play can have its challenges, but once you have a few key tools, there are endless possibilities!Create and Inspire: Tech in the Performing Arts (Chris McRae)
Junior School students are very hands on learners and in the Performing Arts Learning Area, there are many chances for students to be able to make music, tell stories and develop listening skills through the use of digital technology. With a focus on the iPad as a redefinition tool, this session will focus on pedagogies and digital learning opportunities for students within the Performing Arts in Years 3-6. Whether it is gamifying the music classroom or encouraging them to express themselves in visual ways through Drama, you will walk away with some bright ideas about how to engage Junior students in the Arts through Technology.
If you can Dream it, you can do it! (Irene Louden)
In a world of technology there is nothing out of the reach of a child’s wildest imagination. Delve into the richness of the tapestry you can create of a child’s learning journey and experiences in using technology to make their imaginations come to life. App-smash your way to creativity by utilising a series of apps to create, collaborate and ultimately share your learning with the wider-world.

In preparing children to have the many technology skills they will need for the future, Collaborative learning can easily be lost in a 1:1 device classroom. In this session, we will explore how 1:1 device implementation can successfully work hand in hand with Collaborative Learning structures day-to-day. Strategies suggested will encourage student teams to work through the levels of SAMR using mainly free apps in ta 1:1 iPad classroom. All strategies are tried, tested and suggested based on the experiences of a teacher in a Year 5 iPad classroom over two years.


Setting Up for Success: Preparing the Digital Environment of the Classroom (A Workshop for Education Assistants) (Emma Pritchard & Jo Borg)
Preparation is the key to success for any great classroom and the learning is only as good as the environment we create. These days, the same saying has to be applied to the DIGITAL ENVIRONMENT. As the classroom changes, we too have to change our planning and preparation to ensure success for all our learners. Come along to this workshop in order to identify, discuss and plan for the challenges that face us in implementing technology into our classrooms. Learn best how to support the learner in the environment and how to use some of the accessibility features to enhance and transform the learning experience for our students with disabilities.
MIDDLE SCHOOL SESSIONS
The iPad is a fantastic device, but it is just one device. What happens when we combine it with a range of other devices to allow for greater opportunities to produce more visually engaging visuals and presentations? In this session you will look at how wireless memory sticks can be used to move high quality photos and videos from digital SLR cameras to your device; how a range of accessories can be attached to your device, including tripods, wide-angle lenses and high quality microphones for enhanced audio recording; how to connect air drones and GoPros to help take your cinematography to literally the next level. Students at Holy Cross College have been immersed in these new additions to their devices for several years now and the results are very impressive! Join me in the excitement of taking media to reach for the skies.
Come on a journey to explore the endless possibilities of using technology in the Performing Arts classroom and rehearsal rooms. This session will explore how to apply the concept of the SAMR model to Music and Drama both in classroom and rehearsal space contexts. The engagement of iPad and mobile devices will be explored as well as how to utilise other technologies as practice aids, recording devices and skill development tools. Engage with and explore the exciting ways in which solo and group performance, theory, skill development and rehearsal processes in the Performing Arts leap forward into the 21st Century through the use of technology.
A workshop on integrating technology into the Religious Education curriculum and classroom in relevant and meaningful ways. Examples and explanations will include how to use the iPad and a variety of apps to help students access the curriculum and convey their understanding through a variety of different assessments and learning activities. Examples will also include how to use technology to assist with the rigor of the senior school Religion and Life programs. This workshop will also introduce how the Christian Service Learning program has been adapted from paper to iPad.
Mobile digital technologies can support students to take their learning beyond the confines of the classroom and out into the real world, fostering independence and authentic, accountable learning. This workshop will explore how technology has been used to support a cross-curricular project in Year 9 Big Ideas to take learning out into the cities of Perth, Sydney and Canberra.
Over one week in Term 3, the regular timetable was collapsed and students spent the week instead exploring the big question: ‘Where is the Great City of Oz?’. Mobile technology supported students to collect ta wide range of sources during their week in either Perth or Canberra and Sydney. The delivery of the project through iTunes U assisted students to plan and direct their own inquiry and collect written, visual and audio-visual information. Through the process of inquiry, students made deep and meaningful connections between the many places they visited in the cities throughout the week. Social networking technology such as Twitter provided a platform for students to connect with one another on opposite sides of the country and share their learning with their peers and the wider community.
Making iTunes U work for U (Clare Rosman)

iTunes U is the largest repository of educational course material in the world, and it offers amazing opportunities for anyone to learn from the world's leading teachers and institutions. However, you do not need to be affiliated with a leading educational establishment to enjoy the benefits of iTunes U.
Any teacher can create a course that gives students a customised learning experience. The course can resource and support content from the Australian Curriculum to a number of levels : from a resource bank of existing resources, videos, apps and ibooks right through to using the iTunes U course to flip your classroom.
This sessions consists of two parts: the first section will focus on my journey with iTunes U courses and the second part will be a hands-on session, where the participants will start to create their own iTunes U course.
All the World’s a Game! (Emilie Reynolds)
Digital technology means that the current generation of students are global citizens from the word ‘go.’ As participants in an interactive world, students need opportunities to discover the relationships, issues and dynamics of the world around them, whilst utilising the communication methods of a new century.
The World Communities Game is an interactive, situation based game that incorporates technology to develop students as active and engaged citizens who actively participate in solving the world’s biggest challenges. Students learn about the complexities of world relationships and develop the communication and cooperation skills that they will require to be responsible and proactive citizens of the future.
How can we use assessment for learning and the internet to monitor student’s progress through an inquiry?
This session will explain how SimDif (blogging) has been used to create a website with Year 7 students. The Year 7 students have created a website and then added to it in a reflection session each week, as part of Big Ideas. This enables their teachers to review the work they have completed week by week. Timely feedback can then be provided as the inquiry is being completed. The students’ peers can also review the work done, to offer words of advice and encouragement. Participants in this session will get the chance to design their own website using the SimDif app.
Siri is fun! The knower of all things! But, how she can help us to help our students? Join Deborah in this practical workshop that explores the power of technology to progress students who face challenges in learning. Using SIRI as an Assistive Technology for reading and writing, Deborah will share the successes achieved in engaging students with literacy difficulties by making graphic novels accessible; digital scrapbooking and iTunes U to transform the learning environment. Deborah will also share how she has used SEQTA as a learning environment through WISPS, Forums and Folios.SENIOR SCHOOL SESSIONS
Upside Down: Turning the Traditional Classroom on its Head (Laura Kendrick)
Have you ever looked around your classroom and thought that you just don't have enough time? Covering content, applying that content, putting it into a real-world context, practical applications - the opportunities are endless, but they all take time. The answer? FLIP YOUR CLASSROOM! With the help of technology and a willingness to try something new, by digitally flipping your classroom you will find yourself able to spend less time dictating content to your students, and instead spend more quality time with your students on the things that matter: putting the understandings into practice, doing collaborative inquiries, practical learning and investigating real-world applications, without compromising their content knowledge.
This session will be most useful for teachers at schools with a 1:1 device programme, or who have students with full 1:1 access to devices at home.
Over the past year we have shifted the focus of our professional development towards improving visual literacy in our staff. Staff were trained in the ability to; see understand, read and interpret, communicate using visual tools and to think, create and communicate visually.They are now redefining teaching materials to appeal to multiple intelligences and making an impact in the classroom.
In this session I will share the importance of developing visual literacy knowledge and skills in Teachers, the journey of our staff, the professional development programme and the fruits of our labour.
An introduction to Google Apps for Education and how this is being implemented as a resource and hub for senior school Science students. As a teacher, newly introduced to Google Apps For Education, I intend to share the journey of implementation in a new ATAR Human Biological Science Course.
There are so many new technologies available for use in the Design and Technology classrooms. As we begin the journey through some of the advancements that are now available, we will look at how these can a have a positive impact on our students learning. This will be a hands on presentation with time to look at and interact with a 3D printer and laser cutter as well as discuss a number of other innovative ideas.
For educators, it is clear in a digital world that engagement and motivation are key to quality learning outcomes. Recent studies looking at the attraction and proliferation of games indicate that game addiction fulfils three basic needs: the need for autonomous decision making; the need to competently overcome challenges and the need for relationships. The same research indicates that these factors motivate learners to take control of their learning. This session explores the development, implementation and evaluation of a gamified detective fiction unit and how it added a layer of meaning and engagement to the students' learning experience.
















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